Choosing a Plan FAQ

Learn how accounts work and compare Starter vs. All-Access.

Account Basics

What's a Dingo Punks account?

Instead of buying escape rooms individually, a Dingo Punks account gives you an easy way to access and manage your escape rooms in one place. Just sign up with your email to browse the library, save favorites, and share escape rooms with students — all from one simple dashboard.

Do teachers need an account to use Dingo Punks?

No, you can always purchase individual escape rooms directly from my shop and use them without signing in. An account is simply another way to use Dingo Punks, especially if you want access to the free Starter collection or our full library.

Do students need accounts?

No, accounts are for educators only. Students simply enter the game code you give them at play.dingopunks.com. There are no student logins, passwords, or accounts to manage.

Starter vs. All-Access

What’s the difference between Starter and All-Access?

When you sign up for an account, you can choose between 2 plans: Starter and All-Access. Starter gives you 8 pre-selected escape rooms for free. All-Access is $2.99/month and includes every Dingo Punks escape room I’ve ever made.

What’s included with the Starter plan?

Starter is a completely free way to try Dingo Punks; no time limit or credit card required. It includes 8 pre-selected escape rooms from my best-selling Escape the Midnight Mall series, plus a handful of fun printable freebies.

Starter includes:
✓ 8 escape rooms
✓ Free classroom printables

What’s included with the All-Access plan?

All-Access is the easiest way to get everything Dingo Punks has to offer. For $2.99/month, billed annually at $35.88, you get unlimited plays of every escape room I’ve made — plus every new release, bonus missions, and printable freebies.

All-Access includes:
✓ 153+ escape rooms
✓ Every new escape room I release
✓ Bonus missions for fast-finishers
✓ Free classroom printables

All-Access Perks

Every escape room I've ever made

It's simple: All-Access unlocks every single Dingo Punks escape room. Need fractions today? Something Halloween-related next week? Winter-themed poetry after that? With 153+ escape rooms designed for every major season, holiday, and skill, there’s always something ready for whatever you’re teaching next.

Every new escape room I make

New escape rooms are added to All-Access as soon as they’re released, at no additional cost. That means your library keeps getting bigger over time, and you always have access to the newest games we make.

Bonus missions for fast-finishers

All-Access also includes bonus games made especially for students who finish an escape room early, while everyone else wraps up. Right now, that includes Enter the Undermurk, a competitive vocabulary game that’s especially fun for students who love a fast-paced challenge.

Individual Purchases

How are individual purchases different from accounts?

Individual purchases are made from my shop and include a PDF with a reusable game code for one escape room. With accounts, you log in to a dashboard where you can browse escape rooms, generate game codes, and access more sharing options — including direct links and Google Classroom integration.

Can I add individual purchases to my account?

No. Individual purchases and Dingo Punks accounts are separate systems, so individually-purchased escape rooms can’t be added to your account. 

Can an individual purchase be credited toward All-Access?

Yes! Enter your latest order number when upgrading to All-Access and we’ll apply an $8.99 credit toward your first year. If you bought from dingopunks.com, your order number is in the email "Your Dingo Punks Receipt." If you bought on TPT, your order number can be found by clicking My Purchases then "View Receipt."